A quick search outside the wall reveals tracks leading into Southwood. The goblins were numerous and made no attempts to hide their trail. It looks easy to follow, although it is not known for how long the track will remain this way.
The PCs try to survive long enough to find their way through the boughs of Southwood and find the Barrow of the Ogre King. Checks in this challenge will occur approximately once per mile of travel and each PC may only make one skill check per mile of travel.
Setup: You must use your knowledge of the wilderness to survive long enough to find the Barrow of the Ogre King.
Complexity: 4 (requires 10 successes before 3 failures).
Primary Skills: Endurance, Nature, Perception, Streetwise.
Endurance (Moderate DC): at least two characters in the party must make endurance checks each turn to resist the debilitating effects of wandering in Southwood and dealing with exposure to the elements. A failed check indicates that all members of the party lose one healing surge, in addition to counting as a failure for the challenge. Because Raz asked Curuvar to cast the Endure Elements ritual upon the party, the PCs making the check will receive a +4 bonus to their roll.
Nature (Mocerate DC): at least one character in the party must make a Nature check each turn to help the group find its way through the wilderness and avoid natural hazards for the period in question. A failed check indicates that all members of the party lose one healing surge, in addition to counting as a failure for the challenge.
Perception (Easy DC): You notice something that helps you better survive the trek. Using this skill doesn’t count as a success or failure for the challenge, but instead provides a +2 bonus or –2 penalty to the next character’s Endurance or Nature check.
Streetwise (Moderate DC): Because Melieraz asked for directions to the barrow from Curuvar, the adventuring party get to start the skill challenge with 2 successes.