strokesRPG: Gray Vale

Barrow of the Ogre King: Ruined Gatehouse
The CFP convince Curuvar the Brazen to lead them to the Ruins of Torarr

Adventure Record

PbP Start Date: 7/12/2009.

MT Session Date: 7/25/2009, 9:00 PM (MST)

Adventure Date: Ches 19 (Spring Equinox), 1479 DR, the Year of the Ageless One.

Base Location: The Town of Loudwater, Gray Vale

Adventure Module: The Barrow of the Ogre King

Session Number: 1.3

Pregame Notes

  • MT Session will begin with the encounter Finding the Barrow II
    • Curuvar will lead the party so the primary skill checks will not be needed. The CFP will have to make Endurance checks though.

OPENING CREDITS

Night’s End, 2nd day, Chess (Claw of Sunsets) 22, 1479, the Year of the Ageless One… The CFP awaken early to prepare for their journey with Curuvar the Brazen. Curuvar has offered to lead the CFP to the Barrow of the Ogre King and has made plans to set out at Dawn from the Town of Loudwater. The sky is clear and a crescent Selune hangs low in the sky. The temperature remains just below freezing and a gently breeze promises a fair and warm day compared to the last. When the CFP enter the commons of the Tankard, Marsh is up preparing breakfast. The commons are empty except for Curuvar, who prepares his pack for the day’s journey at hand.

“Eat hearty CFP, for tonight you may dine in hell,” Curuvar cheerfully says with a smile. Curuvar hands Raz the Horn Totem and a near perfect duplicate. “We have an hour before Dawn, make haste,” .

Welcome to Grayvale: MT Session 1.3

Closing Location Details

Nation: Gray Vale

Town\Area: Southwood, Ruins of Torarr

Building\Level: Ruined Gatehouse

Module Location Number: B1

Campaign Date: Second-day, Ches (The Claw of Sunsets) 22, 1479

Time: Afternoon

Weather Condition: 38 F, None, Fluffy clouds, Wind 7 mph

Other Information: Gypsy was not able to make the game so Gweena was NPC by Xcodes.

Last Major Events

  • Curuvar leads the CFP to the Ruins of Torarr
  • The CFP fight with the goblin guards at the Ruined Gatehouse

Last Minor Events

  • CFP take an Extended Rest
  • Screech overcomes Filth Fever
  • Raz convinces Curuvar to lead the CFP to the Barrow of the Ogre King
    • Curuvar gives the CFP a bit of history on the Ogre King
    • Curuvar makes a duplicate of the Horn Totem
  • Iris convinces Brother Griffon to cast Endure Elements on the CFP when they try to find the barrow again.
  • The CFP resupply at Loudwater General
    • When chatting with Calla, Raz’s Insight tells him she may be lying about being happy living in Loudwater
  • Raz, Digi, and Gweena head to Garwan’s Curiosities, and ask Garwan more information on Calla.
    • Garwan tells the CFP how Calla adopted Raumadar.
  • Amagar heads to the Loudwater Patrol to practice his sword skills. He meets with Captain Harrow leaf and ask about the headless bodies found yesterday in the woods outside Loudwater.
    • Harrowleaf assumes it’s the work of a vigilante.

Other Information

  • Curuvar’s Endure Elements ritual ends in 14 hrs.

XP Awarded

  • 1000 XP Total/200 per PC
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Barrow of the Ogre King: Rats
The CFP loses the goblin track and stumble upon a burrow of wererats.

Adventure Record

PbP Start Date: 6/29/2009.

MT Session Date: 7/11/2009, 9:00 PM (MST)

Adventure Date: Ches 19 (Spring Equinox), 1479 DR, the Year of the Ageless One.

Base Location: The Town of Loudwater, Gray Vale

Adventure Module: The Barrow of the Ogre King

Session Number: 1.2

Pregame Notes

  • Need two Endurance checks from Iris (DC 20)

OPENING CREDITS

Eveningof Ches 19, 1479 DR, the Year of the Ageless One… The CFP are hot on the trail of the goblins, following the track back to their lair…

Last time, the CFP, a heroic adventuring party, forms at the Green Tankard Tavern. Goblins blow up Loudwater’s wall and enter the Southsquare, hacking and slashing innocents, trying to make their way to Garwan’s Curiosities. Even with CFP fighting valiantly, the goblins are able to break the window and take several items on display. After the battle, the CFP are given the “Goblin Scroll,” found by Sunsteen on the dead goblin hexer. The scroll reveals that the goblins were after the Horn Totem, which is apparently needed to raise the long dead “Ogre King.”

The CFP follow the tracks the goblins made through the Southwood, hoping it will bring them to their lair. The adventuring party have been travelling for the better part of the day and now, as darkness fall and in a snow storm, they try to make it to the elusive lair…

Welcome to Grayvale: MT Session 1.2

Closing Location Details

Nation: Gray Vale

Town\Area: 8.75 miles South of Loudwater in the Southwood

Building\Level: N/A

Module Location Number: Failed Skill Challenge Encounter: Rats

Campaign Date: Ches 19 (Spring Equinox), 1479 DR, the Year of the Ageless One.

Time: Evening

Weather Condition: 19 F, Snow, Dark low clouds, Wind 27 mph

Other Information: Samuelryn no showed for the game, so the failed skill challenge encounter was completed with 4 PCs.

Last Major Events

  • The CFP set out from Loudwater, tracking the Goblins to their lair.
  • In the afternoon, a snow storm occurs causing some difficulties for the CFP. They end up becoming lost and stumble upon a burrow of wererats.
  • Amagar, Digi and Screech get bit by wererats in their rat form (need saving throws to determine if they contract Filth Fever and still have 1 more healing surge than listed).

Last Minor Events

  • Zark is introduced
  • Garwan is introduced
  • Garwan gives the CFP the Horn Totem
  • Captain Harrowleaf is introduced.
  • CFP takes a Short Rest before beginning their journey to the Barrow of the Ogre King.
  • CFP each loose a healing surge for failures in round 7, 8 and 10 in “Finding the Barrow.”

Other Information

  • Sunrods burn out in 4hrs
  • Curuvar’s Endure Elements ritual ends in 14 hrs
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Barrow of the Ogre King: Finding the Barrow
The CFP sets off to find the barrow.

A quick search outside the wall reveals tracks leading into Southwood. The goblins were numerous and made no attempts to hide their trail. It looks easy to follow, although it is not known for how long the track will remain this way.

The PCs try to survive long enough to find their way through the boughs of Southwood and find the Barrow of the Ogre King. Checks in this challenge will occur approximately once per mile of travel and each PC may only make one skill check per mile of travel.

Setup: You must use your knowledge of the wilderness to survive long enough to find the Barrow of the Ogre King.

Complexity: 4 (requires 10 successes before 3 failures).

Primary Skills: Endurance, Nature, Perception, Streetwise.

Endurance (Moderate DC): at least two characters in the party must make endurance checks each turn to resist the debilitating effects of wandering in Southwood and dealing with exposure to the elements. A failed check indicates that all members of the party lose one healing surge, in addition to counting as a failure for the challenge. Because Raz asked Curuvar to cast the Endure Elements ritual upon the party, the PCs making the check will receive a +4 bonus to their roll.

Nature (Mocerate DC): at least one character in the party must make a Nature check each turn to help the group find its way through the wilderness and avoid natural hazards for the period in question. A failed check indicates that all members of the party lose one healing surge, in addition to counting as a failure for the challenge.

Perception (Easy DC): You notice something that helps you better survive the trek. Using this skill doesn’t count as a success or failure for the challenge, but instead provides a +2 bonus or –2 penalty to the next character’s Endurance or Nature check.

Streetwise (Moderate DC): Because Melieraz asked for directions to the barrow from Curuvar, the adventuring party get to start the skill challenge with 2 successes.

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Barrow of the Ogre King: Raid on Loudwater
MT Session 1.1 - Game Recap & Falling Action

Adventure Record

PbP Start Date: 6/14/2009.

MT Session Date: 6/27/2009, 9:00 PM

Adventure Date: Ches 19 (Spring Equinox), 1479 DR, the Year of the Ageless One.

Base Location: The Town of Loudwater, Gray Vale

Adventure Module: The Barrow of the Ogre King

Session Number: 1.1

Pregame Notes

  • Build PC Tokens
  • Choose unique halos and chat color
  • Talk about macros

OPENING CREDITS

Morning of Ches 19, 1479 DR, the Year of the Ageless One… The beginnings of a seemingly heroic adventuring party form at the Green Tankard Tavern…

Amagar Morgata, dark wander of the Gray Vale, is a tiefling fighter seemingly more interested in the chink of coin than altruism. The devoted Iris from the Moonshae Isles is a razorclaw shifter druid of Silvanus who has been sent to Loudwater by her grove to help protect the Gray Vale’s goodfolk from the dangers lurking within Grayvale. Melieraz, an elven beastmaster raptor ranger, and his beast companion Screech, intently driven to help the goodfolk of Loudwater find their missing children. The vain Digi, a goliath barbarian hailing from the mountainous heights of the North Wall, seems only interested in his golden locks and possesses a knack for finding trouble. And finally, the mousy Gweena, a devoted cleric of Chauntea, who carries a bag of seeds to sow her faith amongst the goodfolk of the vale.

Goblin’s blow the South wall and swarm into the square. The Circus Freak Patrol are spurred into action as the cries of help from Loudwater’s goodfolk are almost too much to bear.

Closing Location Details

Nation: Gray Vale

Town\Area: Loudwater’s South Square (Area 2)

Building\Level: N/A

Module Location Number: Raid on Loudwater

Campaign Date: Ches 19 (Spring Equinox), 1479 DR, the Year of the Ageless One.

Time: Morning

Weather Condition: 14 F, None, Partial low white clouds, Wind 15 mph

Other Information: N/A

Last Major Events

MT Session

  • Goblins blow the South wall, swarming into the square and killing mercilessly.
  • They head for Garwan’s Curiosities, breaking the window and taking the items on display.
  • The CFP fight back and the remaining three goblins, knowing they have been bested, throw down their arms in surrender, hoping their lives will be spared.

Last Minor Events

PbP

  • The Adventuring party forms at the green tankard. Melieraz gives the party the moniker “Circus Freak Patrol or CFP”.
  • Marsh Laval, proprietor of the Tankard, is introduced.
  • Marsh mentions the name “Ana”, referring to her in a made up story about Curuvar the Brazen. Ana works for Marsh at the Tankard.
  • Sunsteen Urbeth is introduced and expresses a general interest in the adventuring party.
  • Curuvar The Brazen, Loudwater’s resident wizard, is introduced and gives the Minor Quest of returning the Skull Totem to him.
  • Iris meets Brother Griffon.
  • Sunsteen’s withered leg becomes wreathed in blue flame, after he is knocked to the floor from the concussive blast.

Other Information

XP Awarded

  • 600 XP Total/120 per PC
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Barrow of the Ogre King: An Adventuring Party Forms
Ches (The Claw of Sunsets) 19, 1479 DR, the Year of the Ageless One

Dawn of the Spring Equinox…

You stir from your night’s rest, awakened by a combination of the savory smell of frying bacon wafting from the kitchen downstairs and a halfling’s boisterous laugh emanating from the commons below.

Marsh Laval, the Green Tankard’s Proprietor, is an early riser and expects the same from his patrons. He’s obviously telling one of his infamous stories again, and your sure it’s at the expense of prompt service.

A moderate wind howls from outside gently rattling your room’s only window. The window is foggy and snow hangs upon it, desperately clinging to the panes as if it had a life of its own. Low white snow clouds hang above the frontier town of Loudwater like a frown upon a sullen face. Diffusing the sun’s warming light, they show no signs of burning off.

Its going to be a cold day and no amount of layering is going keep the last of winter’s tail from lashing out.

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