Ritual: Animal Messenger
You whisper to the animal before you, and it bounds off in
the direction you point to carry your message.
Level: 1
Category: Exploration
Time: 10 minutes
Duration: Special
Component Cost: 10 gp
(2 uses, plus 1 freebie) Market Price: 50 gp
Key Skill: Nature

You target a nonhostile Tiny animal, such as a sparrow,
a raven, a fox, or a carp. The animal must remain within
5 squares of you for the time necessary to perform the
ritual. Once the ritual is complete, you whisper a message
of up to 25 words to the animal and name a recipient and
a location. The animal bounds off toward the location, in
search of the recipient. The animal avoids danger along its
path. Upon finding the recipient, the animal approaches
until it is adjacent to the recipient, and then your whisper
issues from the animal’s mouth, conveying the message.
When the animal delivers its message or the ritual’s duration
ends, your influence ends and the animal reverts to its
natural behavior.

Your Nature check determines how long the animal is
affected by the ritual.

Nature Check Result Duration
19 or lower 6 hours
20-29 12 hours
30-39 18 hours
40 or higher 24 hours

Ritual: Create Campsite
A crackling fire, a hot meal, and a warm bedroll await you
after a long day of adventuring.
Level: 1
Category: Exploration
Time: 10 minutes
Duration: 8 hours
Component Cost: 15 gp (2 uses)
Market Price: 50 gp
Key Skill: Nature
You summon hundreds of diminutive nature spirits to
assemble a campsite in a 5-square radius around you. The
spirits clear the area, set up tents, unroll bedrolls, gather
water, and prepare a nourishing meal. They also conceal
the campsite, with your Nature check result serving as the
DC for Perception checks to notice the hidden camp.
The spirits utilize your and your allies’ gear to make the
campsite. If you and your allies lack the appropriate gear,
the spirits gather raw materials from the environment to
make the campsite.

At the end of the ritual’s duration, the spirits break
down the campsite, pack up your gear, and restore the
site to its original state, removing evidence that you and
your allies camped there.


Ritual: Gentle Repose
Your practiced hands perform the ritual fast enough to preserve
the body for a later casting of Raise Dead.
Level: 1
Category: Restoration
Time: 1 hour
Duration: Special
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Heal (no check)
This ritual is performed on an adjacent corpse. It quintuples
the time the corpse can lie dead and still be affected
by Raise Dead or a similar ritual. Gentle Repose also protects
the corpse from being raised as an undead creature
for 150 days.

Ritual: Silence
Straining both your patience and your keen ears, you hear
nothing in the duke’s private chamber. That’s why you’re so
surprised to see the duke when you boldly enter.
Level: 1
Category: Warding
Time: 10 minutes
Duration: 24 hours
Component Cost: 30 gp
Market Price: 75 gp
Key Skill: Arcana (no check)
You ward a single room (or a burst 4 area), against eavesdropping.
Creatures attempting to listen to something in
the warded area from outside the area take a –10 penalty
to their Perception checks.


strokesRPG: Gray Vale strokes Samaelryn