Digi

Vain and impulsive might be his defining qualities, but he swings a wicked axe.

Description:
Level 2 Goliath Rageblood Barbarian
Digi
+5
20
Strength
+3
16
Constitution
+0
10
Dexterity
+0
10
Intelligence
+1
8
Wisdom
+0
11
Charisma
HIT POINTS
Total
37/37
Bloodied
17
Surges
9/11
Value
7
1
Action Points
SKILLS
+1
Acrobatics
+1
Arcana
+14
Athletics
+1
Bluff
+1
Diplomacy
+0
Dungeoneering
+9
Endurance
+0
Heal
+1
History
+0
Insight
+6
Intimidate
+3
Nature
+0
Perception
+1
Religion
+1
Stealth
+1
Streetwise
+1
Thievery
RACE FEATURES
Mountain’s Tenacity
You have a +1 racial bonus to Will.
Powerful Athelete
When you make an Athletics check to jump or climb, roll twice and use either result.
Stone’s Endurance
once per encounter you can take damage resistance 5 till the end of your next turn.
CLASS FEATURES
Barbarian Agility
While you are not wearing heavy armor, you gain a +1 bonus to AC and Reflex.
Rageblood Vigor
whenever your attack reduces an enemy to 0 hit points, you gain temporary hit points equal to your Constitution modifier.
Rampage
Once per round, when you score a critical hit with a
barbarian attack power, you can immediately make a melee basic attack as a free ion.
1665
Experience Points
AT-WILL POWERS
Devastating Strike
At-Will ✦ Primal, Weapon
Standard Action ✦ Melee weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + 1d8 + Strength modifier damage.
Effect: Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.
Pressing Strike
At-Will ✦ Primal, Weapon
Standard Action ✦ Melee weapon
Effect: Before the attack, you shift 2 squares. You can move through an enemy’s space during the shift, but you can’t end there.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage.
ENCOUNTER POWERS
Swift Charge
Encounter ✦ Primal
Free Action ✦ Personal
Trigger: Your attack reduces an enemy to 0 HP
Effect: You charge an enemy.
Great Cleave
Encounter ✦ Primal, Weapon
Standard Action ✦ Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage + 1 damage for each enemy adjacent to you.
Tiger’s Leap
Encounter ✦ Primal
Move Action ✦ Personal
Prerequisite: You must be trained in Athletics.
Effect: You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start and can move as far as the check allows.
Stone’s Endurance
Encounter ✦ Racial
Minor Action ✦ Personal
Effect: You gain resist 5 to all damage until the end of your next turn.
DAILY POWERS
Macetail’s Rage
Daily ✦ Primal, Rage, Weapon
Standard Action ✦ Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. Reflex
Hit: 1[W] + Strength modifier damage, and you knock the target prone.
Miss: Half damage.
Effect: You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary hit points equal to your Strength modifier.
+1
Initiative
16
Armor Class
18
Fortitude
12
Reflex
12
Will
ATTACKS
+10 vs AC
1d12 + 1d8 + 8
Devastating Strike
 
+10 vs AC
1d12 + 8
Pressing Strike
 
+10 vs AC
1d12 + 8 + Special
Great Cleave
 
+10 vs Reflex
1d12 + 8
MacetailRage
 
+10 vs AC
1d12 + 8
Melee Basic Attack
 
FEATS
Goliath Greatweapon Prowess
You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons.
Weapons Expertise (Axes)
You gain a +1 bonus to attack rolls with any weapon power you use with a weapon from that group
EQUIPMENT
12
2 Hand
Blood Claw Great Axe +1
Power (At-Will): Free Action.
Use this power before making a melee attack on your turn. Take 1 HP damage. On hit do extra +3 Damage
25
Worn
+1 Hide Armor
5
Worn
Clothing
2
Backpack
5
Bed Roll
9
Rations (9 days)
10
Hemp Rope (50’)
3
Sunrods (3)
4
Waterskin
0.5
Belt Pouch
-
Flint and Steel
74.5
200
Total Weight
MONEY
Platinum
0
Gold
29
Silver
0
Copper
0
PHYSICAL DESCRIPTION
Digi’s appearance is best summarized by the words ‘shock’ and ‘awe’. A behemoth even for a goliath, his immense bulk is almost as impossible to ignore as his brash continence and the impossible head of golden hair that falls in perfect curls down onto his heavily muscled shoulders and back. Weighing in at just over 10 stones (320 pounds), and standing a full head and a half over the tallest of humans, he is impossible not to notice. His voice is strong and boisterous and he seems to exude excitement in even the most mundane utterances. He seems to overflow with untapped energy and he never seems to quite stop moving. He radiates a confidence that is likely misplaced, but his athleticism cannot be denied.

The equipment that Digi wears, is currently sparse in quantity, and somewhat utilitarian in quality, but is immaculately cleaned and cared for. His leather armor has the soft shine of fresh oil, and the huge great axe he carries is polished to a mirror like shine. he wears a backpack that while huge on a human frame, sits on him in a manner that is somewhat out of place and seems, well, too small. He has a simple necklace about his neck made from a stout leather thong looped and tied to the tusk from a giant boar. His feet are covered by soft leather boots and his legs are wrapped with animal skins almost to the knee and laced with great precision by the same type of cord as his necklace.
Bio:
BACKGROUNDS
Geography – Mountains
Athletics +2
Region – Elfharrow
Add Athletics and Nature to class skll list
+1 bonus to Athletics and Nature Checks

Hailing from the mountainous heights of the North Wall along the border of Elfharrow, Digi has no real memories of his mother, where she came from, or even her name. He only knows that she was not from his father’s tribe, and that she left while Digi was still an infant. Raised by his father; Digi has always been the brash and highly impulsive sort. He has always had a special knack of finding the most carefully hidden trouble. His earliest memory is one of triumph. Having spotted a hidey-hole above the hearth in the winter lodge, Digi climbed onto the high mantle and began to explore the crevice for new plunder. Reaching in, he found that there was a small bundle of cloth around some special trinket. Amazed at his good fortune, and quite proud of the successful scaling of the stone fireplace, he firmly grasped his new treasure and sought to pull it out. However, much like the proverbial monkey in a gourd, Digi was caught. Undaunted, he placed both feet one on either side of the gap in the stones, he grunted loudly and pulled with all his might. schnnack the stones shifted, his hand popped out with the loot he had struggled so hard to free from its hiding place still clenched tight in his fist. With a great roar of celebration Digi raised his fist over his head, then succumbed to the pull of gravity and crashed onto the dining table below breaking it easily into a dozen pieces. As the triumphant Goliath began to unwrap his prize he noticed the rest of the great fireplace crumbling and was just able to rush out before the entire building collapsed. Later after being berated for his part in the catastrophe, Digi was heard to mutter “You are only upset because I found it first; you probably couldn’t even climb up to get it, let alone pull it out”

Some years later when Digi was older, he was allowed to accompany his father and two other men on a foraging party. Their luck had been poor, and as they were headed home, they noticed a great Dire Boar digging with its giant tusks at one of the fallen trees of the area. One of the hunters noted that the boar would more than make up for the party’s lack of success thus far and feed the entire tribe for a week.

“Too bad we aren’t closer to the camp;” his father lamented “The 4 of us would be no match for that brute, but with 3 or 4 more spears, we could take him.”

Without a moments hesitation, Digi (whose name loosely translates as ‘oh no’ in the local dialect) leapt to his feet saying “leave it to me.” With that he took off – Running past everyone, Digi crossed the small meadow, slapped the boar with a stick and began off towards the tribal encampment at a full sprint – trilling and snorting loudly in manner guaranteed to enrage the giant beast all the way. On his second pass through the encampment, and with the boar only mere inches from running him through, Digi’s grand plan came to fruition. As the great boar became entangled in the shaman’s tent, a dozen men descended upon it, and with a fusillade of frantic thrusts, jabs, and even a whack or two with one of the overturned cook pots the beast was slain. As a bonus there was almost exactly enough leather from the hide to repair the shaman’s destroyed tent.

The following spring, as the tribe was migrating to their summer range, a sudden and unnatural late snow descended on the valley. There was an otherworldly display of lights and color in the gray sky as night fell, and with a great flash and loud noise, the storm howled even louder and the earth shook. The passes roared and an avalanche filling the entire valley swept down. The elders of the tribe consulted the shaman and sent out scouting parties to see what could be learned. One of the groups found a human wearing exquisite and rich robes partly buried in the snow along the edge of the debris field, and brought him back to the camp. Half dead, the human wandered back and forth along the borders of the spirit realm for weeks.

After consulting with several spirit guides, the shaman sent many of the young men out into the high places looking for a particular herb that could help the man return to his body – if he had the will to live. Taking part in the search, Digi came upon the remains of what looked to be a caravan that had had the misfortune of being in the pass the night of the unnatural storm. Of strange note was that many of the wagons seemed to have been burned but without char, and with sharp edges, a sure sign of powerful magic. Among the wreckage was a miniature chest that had somehow passed through the great devastation unscathed. As Digi went to take the chest, his uncanny knack of seeing what is otherwise hidden allowed him to notice the glint of glass under a pile of debris. When he dug it out, he saw the image of a beautiful woman trapped lifelike within the thick crystal. She moved with such grace and beauty that Digi was spell bound. The woman was gently brushing her long golden hair over and over as she looked out of a window and cried. Digi stared at her image in the glass for hours. At her golden tresses, and the loving way she brushed them, and at the sad way she cried. He fell in love then because he had never seen such beauty. Suddenly a bird cried, and with a start Digi became aware of himself again. Grabbing the glass, and the small chest Digi hurriedly caught up to the group as they trudged into camp.

Another party had found the herb the shaman needed and that night as the whole tribe watched the ritual was performed. When the shaman uttered the last of the chant and blew the fragrant smoke on the human, his body tensed, then convulsed, then sat upright.The entire tribe was silent as the elders welcomed the man back to the land of the living, the man looked confused for a moment, then asked “How is it that I came to be here?”

Then the shaman proceeded to relate the story of the night of the unnatural storm, the flashes of light, the great roar, the earth shaking and finally the avalanche and eventual discovery of his half frozen body by the tribe. The man, who was named Lorevilan, related the events of that night to the tribe from his perspective.

I was on my way home from a long and perilous journey through the plaguelands of old Halruaa searching for a particular artifact that could return someone I loved greatly to me again. On our way through the high pass, a certain ‘associate’ of mine, a wild elf named Harrington with whom I have had some prior unpleasantness, caught up to me and managed to ambush my caravan. He has some great skill at the manipulation of nature, and I am certain that he was the cause of the storm that filled the peaks so late. He had hired some small group of somewhat talented mages who set a number of fireballs upon us before we even knew they were there. I battled them in a contest of skills, and managed to best them, but I had spent all but one of my own spells. With all my guards killed, and my magical resources depleted, Harrington came forth and confronted me. Demanding the artifact I had sought all these many years and at great expense brought out from Halruaa. The scoundrel! Well, I rather flatly refused, and using my last spell, made myself invisible. This utterly enraged Harrington and he called an earthquake that triggered the avalanche. Now I must search for the wreckage of my wagon before Harrington does so that I can complete my life’s work.”

When he finished speaking, Digi stepped forward. “Today we found a wrecked wagon. And it has the marks of magic on it. I found this in the wreckage.” With that Digi pulled out the tiny chest and offered it to the mage.

“The box, you found it! Please take me to the place you found it. The box alone is only half of my quest, we must search for the Soul Glass as well. Hurry lad, my fair Marilyn suffers as we dally”

“Would this be what you need?” Digi asked as he offered the glass with the woman’s likeness in it.

“Praise all that you hold holy, I am forever indebted for the great fortune that has befallen me. I not only owe you all for my life, but also for the restoration of the one thing in this world I love more than all other things.”

With tear in his eye, Lorevilan took up the tiny chest gazed into it with his will and uttered a word of power. The tiny box opened and in it was a simple ring.

“This ring,” Lorevilan said, “is one of only 4 that were made in the lost days of yore by the great arch-mage T`Nistch-T`Chut before the fall of Halruaa. It is said that the life-forces of over a thousand slaves were consumed in its crafting. Dozens of wars have been fought for the control of the rings, and only this last one remains. It is a ring of wishing, and I have discerned that only 2 uses remain in it. One I shall use to free my beloved Marilyn from the prison of this glass so that her soul may return again to her body, but the other, I will allow you to use, so that I can repay my debt to this tribe that rescued my body and to the shaman who rescued my spirit, and for all the aid you have given unto me”

With that, Lorevilan began a short incantation, and the room grew chill as the magic flowed about, a point appeared in the air in front of the mage as he focused his will, and from an impossible distance, a great Djinn was summoned. With a hungry smile, he spoke

“You summon me, and yet only one more time will I come! What is it that you would have me do?”

Lorevilan smiled thinly, “it is not I who has a wish this day it is one of these who are here also. Let him speak, and his asking be done.”

The djinn, turned and faced the gathered goliaths and slightly parted his lips showing a line of fine sharp teeth. “Quickly now, I tire of waiting. Make known your wish.”

At that moment, Digi stepped up and blurted out “I wish I had hair… not just any hair, but hair like the woman in the glass. Long beautiful golden hair… the biggest, most glorious head of hair anywhere in all the world”

And so it was done…. Digi was punished severely for intruding on the important work of the wish spell, and in time became an outcast from his people (even though everyone eventually recovered from the episode with the laxatives in the stewpot.) His tribe and even his own father do not claim him to this day. But it matters not to him as he happily shakes his great golden locks and admires himself in any polished surface he might pass.

Digi

strokesRPG: Gray Vale Digi