Gavin

Description:

A heavily armored man of noble stature and powerful build, Gavin stands just shy of 6’ tall and weighs roughly 170 lbs. The most notable feature about him is his armor, forged of finely crafted steel and decorative bronze edging around the plate segments, some of which has been marred through use in battle. The eyes of his corinthian-style helmet are filled with bright, copper-colored eyes and out the back you can see long, pale blonde hair. In addition to the sheathed longsword at his side, the belt pouch opposite that, and the heavily-laden backpack behind him, Gavin also bears a tall kite shield. While it’s well worn from battle, it still clearly bears the golden sun disc of Aumanator.

Level 3 Half-Elf Paladin
Gavin of Waterdeep
+1
13
Strength
+3
16
Constitution
-1
8
Dexterity
+0
10
Intelligence
+2
14
Wisdom
+4
18
Charisma
HIT POINTS
Total
43
Bloodied
21
Surges
13
Value
10
+1
Initiative
+1 Level
ATTACKS
1d8 + 2
+6 vs AC
Melee Basic
1d8 + 5
+9 vs AC
War Song Strike
1d8 + 5
+9 vs AC
Ardent Strike
1d8 + 5
+9 vs AC
Virtuous Strike
2d8 + 5
+9 vs AC
Valorous Smite
2d8 + 5
+9 vs AC
Hold Fast
3d8 + 5
+9 vs AC
Majestic Halo
22
Armor Class
+1 Level
+9 Armor
+2 Shield
15
Fortitude
+1 Level
+1 Paladin
+3 Constitution
14
Reflex
+1 Level
+1 Paladin
+2 Shield
16
Will
+1 Level
+1 Paladin
+4 Charisma
SKILLS
-4
Acrobatics
+1
Arcana
+3
Athletics
+5
Bluff
+14
Diplomacy
+3
Dungeoneering
+5
Endurance
+3
Heal
+1
History
+12
Insight
+5
Intimidate
+3
Nature
+3
Perception
+6
Religion
-4
Stealth
+5
Streetwise
-4
Thievery
RACE FEATURES
+2 Constitution, +2 Charisma
Low-Light Vision
+2 Diplomacy, +2 Insight
Languages
Common
Elven
Chondathan
Giant
Dual Heritage
You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
Group Diplomacy
You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
Dilettante: War Song Strike
Arcane, Weapon
Standard Action—Melee Weapon
Target: One Creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier.
CLASS FEATURES
Channel Divinity: Divine Mettle
Encounter <> Divine
Minor Action—Close Burst 10
Target: One creature in burst.
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.
Channel Divinity: Divine Strength
Encounter <> Divine
Minor Action—Personal
Effect: Apply your Strength modifier as extra damage on your next attack this turn.
Ardent Vow
Daily <> Divine
Minor Action—Melee Touch
Target: One Creature
Effect: The next time you attack the target before the end of your next turn, you gain a bonus to the damage roll equal to 5 + your Wisdom modifier. In addition, whenever you attack the target before the end of the encounter, it is subject to your divine sanction until the end of your next turn.
Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.
Divine Challenge
At-Will <> Divine, Radiant
Minor Action—Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be the subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While the target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you umst either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.
You can use divine challenge once per turn.
Divine Sanction
Being subject to your divine sanction means the target is marked by you for a duration specified in the description of the power or feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target.
Until the mark ends, the target takes radiant damage equal to 3 + your Charisma modifier the first time each round it makes an attack that doesn’t include you as a target. The damage increases to 6 + your Charisma modifier at 11th level and 9 + your Charisma modifier at 21st level.
FEATS
Battle Awareness [Multiclass Fighter]
Prerequisite: Str 13, Wis 13
Benefit: You gain training in one skill from the Fighter class list.
Once per encounter, whenever an enemy adjacent to you shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt.
Solar Enemy [Divinity]
Prerequisite: Channel Divinity Class Feature, must worship a deity of the Sun domain.
You gain the Channel Divinity power Solar Enemy.

Encounter <> Divine
Minor Action—Close Burst 2
Target: Each Enemy in Burst
Effect: Each enemy gains vulnerable 5 radiant, or it’s vulnerability to radiant damage increases by 5.
BACKGROUNDS
Region – Waterdeep
You know one additional language of your choice, you add Diplomacy to your class skills list, and you gain a +2 bonus to Diplomacy checks.
Background – Divinely Inspired
+2 Insight
AT-WILL POWERS
Ardent Strike
Divine, Weapon
Standard Action—Melee Weapon
Target: One Creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
Virtuous Strike
Divine, Radiant, Weapon
Standard Action—Melee Weapon
Target: One Creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Special: This power can be used as a melee basic attack.
ENCOUNTER POWERS
Valorous Smite
Divine, Weapon
Standard Action—Melee Weapon
Target: One Creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.
Hold Fast
Divine Weapon
Standard Action—Melee Weapon
Target: One Creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and the target is immobilized until the end of your next turn.
Special: You can use this power in place of a melee basic attack.
DAILY POWERS
Majestic Halo
Divine, Radiant, Weapon
Standard Action—Melee Weapon
Target: One Creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier radiant damage.
Miss: Half damage.
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.
Bless Weapon
Divine, Radiant
Minor Action—Personal
Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 18-20 against creatures vulnerable to radiant damage.
EQUIPMENT
Adventuring Supplies
Backpack
Bedroll
Flint and Steel
Belt Pouch
Trail Rations (10 days)
Hemp Rope (50’)
Sunrods (2)
Waterskin
Eternal Chalk (Blue)
Property: A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made with this chalk cannot be erased for one week by anyone except the original artist or author.
Battleforged Platemail +1
Armor
Enhancement: AC
Property: If you use your second wind when you are bloodied, regain an extra 1d10 hit points.
Mundane Heavy Shield
Challenge-Seeking Longsword +1
Weapon
Enhancement: Attack Rolls and Damage Rolls
Critical: None
Property: You deal an extra 1d6 damage when you hit enemies that are at maximum hit points with this weapon.
MONEY
Platinum
0
Gold
150
Silver
0
Copper
0
Bio:

Gavin was born and raised to a noble family in Waterdeep 20 years ago. Initally established by one of Lathander’s Morninglords some two centuries prior, Gavin’s family has always had a loose affiliation with the clergy of Lathander, and now Aumanator, and that relationship has increasingly become one of dependence on the church for work and income. Since the spellplague, Gavin’s family has lost much of it’s wealth as well as it’s influential mother, a moon elf named Calystra who came from Silverymoon upon marraige. The numbers and status of his family have steadily dwindled since then. Now all that remains are Gavin’s half-elven parents, as well as an older brother and sister who are both counted among the clergy of Aumanator. Gavin, however, was dissatisfied with being a mere priest, and trained from an early age to be one of Aumanator’s Morninglords. He is driven to revitalize his family much as Aumanator was revitalized during his years as Lathander, and once he had completed his inital training he set out to gain glory and wealth for his family.

On the inital leg of his journey, he traveled south with a caravan along the Sword Coast, stopping in Daggerford after a mostly uneventful trip. Afterall, few would dare attack a caravan traveling such a well-used road. He consulted some local clergy at Daggerford and asked their advice on where a traveling Morninglord could be of more use. They suggested he travel inland along the Grayflow River, having just received news that goblins had made a bold attack on the town of Loudwater not too long prior. A much more rugged trip with a smaller caravan soon led Gavin to Zelbross, a tiny hamlet that had goblin problems of it’s own. Gavin was one of many warriors who had been part of the caravan heading towards Loudwater and also one of many who stayed in Zelbross to fight the goblins that had shown up there. It was nearly a week before peace returned and Gavin felt confident that he could finish his journey.

Gavin

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