Erevan Ilesere

Eladrin Wizard

Description:

Level 3 Eladrin Wizard
Erevan Ilesere
+0
8
Strength
+1
10
Constitution
+4
17
Dexterity
+5
19
Intelligence
+2
13
Wisdom
+1
10
Charisma
HIT POINTS
Total

37
Bloodied

18
Surges

6
Value

9
SAVE MODIFIERS
+5 vs. Charm
+4
Initiative
Initiative Modifier Description.

+1 1/2 Level

+3 Dexterity

SKILLS
+4
Acrobatics
Trained +12
Arcana
+0
Athletics
+1
Bluff
Trained +6
Diplomacy
Trained +10
Dungeoneering
+1
Endurance
+2
Heal
Trained +10
History
+2
Insight
+1
Intimidate
+2
Nature
+2
Perception
+5
Religion
+4
Stealth
Trained +8
Streetwise
+4
Thievery
14
Armor Class
10 – Base

+3 – Dexterity

+1 – 1/2 Level

11
Fortitude
10 – Base

+0 – Constitution

+1 – 1/2 Level

15
Reflex
10 – Base

+4 – Intelligence

+1 – 1/2 Level

14
Will
+1 – Eladrin Will

+2 – Wizard

+1 – Wisdom

+1 – 1/2 Level

AT-WILL POWERS
Magic Missile

Erevan launches a silvery bolt of force at an enemy.

Arcane, Force, Implement

Standard Action

Ranged 20

Target: One creature

Attack: Intelligence vs. Reflex

Hit: 2d4 + Intelligence modifier force damage.

Increase to 4f4 + Intelligence modifier at 21st level.

Special: This power counts as a Ranged Basic Attack. When a power allows you to make a ranged basic attack, you can use this power.

Scorching Burst

A vertical column of golden flames burns all within.

Arcane, Fire, Implement

Standard Action

Area burst 1 within 10 squares

Target: All creatures in burst

Attack: Intelligence vs. Reflex

Hit: 1d6 + Intelligence modifier fire damage.

RACE FEATURES
Eladrin Will

Gain a +1 Bonus to Will Defense, and a +5 bonus to saving throws against Charm effects.

Eladrin Education

Gain one additional skills from the skills list in chapter 5 [PHB].

Eladrin Weapon Proficiency

Gain Proficiency with the Longsword.

Fey Origin

You are considered a fey creature.

CLASS FEATURES
Arcane Implement Masteries

Wand of Accuracy

Cantrips

Ghost Sound, Light, Mage Hand, Prestedigitation

Ritual Casting

7 Rituals

Spellbook

Contains Rituals and Utility and Daily spells

FEATS
Implement Expertise (Wand)

Gain a +1 bonus to Implement powers when using a Wand implement.

Remembered Wizardry

Choose one wizard daily attack power and one wizard utility power of every level you know. Add these powers to your spellbook.


Each time you gain a new level of wizard daily attack powers or wizard utility powers, you learn one extra power of that level.


This feat doesn’t change the number of daily attack powers or utility powers you can prepare each day.
BACKGROUNDS
Background: Arcane Sentinel

Region: Thay

You add the higher of your Intelligence or Constitution scores to your starting hit points. Your number of healing surges is still based on your Constitution score.

DAILY POWERS
Sleep

Erevan exerts his will against his foes, seeking to overwhelm them with a tide of magical weariness.

Level 1 Daily ✦ Arcane, Implement, Sleep

Standard Action

Area burst 2 within 20 squares

Target: Each creature in burst.

Attack: Intelligence vs. Will

Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconcious (save ends).

Miss The target is slowed (save ends).

Acid Arrow

A shimmering arrow of green, glowing liquid streaks to Erevan’s target and bursts into a spray of sizzling acid.

Level 1 Daily ✦ Acid, Arcane, Implement

Standard Action

Ranged 20

Primary Target: One creature

Attack: Intelligence vs. Reflex

Hit: 2d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack.

Secondary Target: Each creature adjacent to the primary target.

Secondary Attack: Intelligence vs. Reflex

Hit: 1d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends).

Miss: Half damage, and ongoing 3 acid damage to primary target (save ends), and no secondary attack.

Rolling Thunder

Elemental thunder creatures tumble through Erevan’s foes and knock them about.

Level 1 Daily ✦ Arcane, Illusion, Implement, Psychic

Standard Action

Area burst 1 within 20 squares

Primary Target: Each creature in burst.

Primary Attack: Intelligence vs. Will

Hit: 2d6 + Intelligence modifier psychic damage, and the target is knocked prone and immobilized until the end of its next turn.

Miss The target is immobilized until the end of Erevan’s next turn.

Expeditious Retreat

Daily ✦ Arcane

Move Action Personal

Effect: Shift up to twice your speed.

ENCOUNTER POWERS
Empowering Lightning

Green and yellow lightning twines around Erevan’s wand, then flashes toward his enemy and explodes in a shower of sparks.

Level 1 Encouner ✦ Arcane, Implement, Lightning

Standard Action

Ranged 20

Target: One creature

Attack: Intelligence vs. Reflex

Hit 2d8 + Intelligence modifier lightning damage, and you push the target 1 square.

Wand of Accuracy: The next time you use the Wand of Accuracy class feature before the end of the encouter, you also gain a bonus to that attack’s damage roll equal to your Intelligence modifier.

Shield

_Erevan throws up his hand, and a ashield of arcane energy springs into existance, protecting him against imminent attacks.

Level 2 Utility ✦ Arcane, Force

Immediate Interrupt

Personal

Trigger: You are hit by an attack.

Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

Icy Rays

You fire two bolts of brilliant blue-white energy. A thin path of frost appears on the ground below each one before fading away.

Level 3 Encounter ✦ Arcane, Implement, Lightning

Standard Action

Ranged 20

Target: One creature

Attack: Intelligence vs. Reflex

Hit 1d6 + Intelligence modifier cold damage, and the target is Immobilized until the end of Erevan’s next turn.

ATTACKS
vs
EQUIPMENT
Standard Adv. Kit

Robe of Contingency +1

Daily ✦ Teleportation

Immediate Reaction
Use this power while you are bloodied and when an attack damages you. Teleport 6 squares, and you can spend a healing surge.
MONEY
Platinum

0
Gold

490
Silver

0
Copper

0
Bio:

520 gp starting coin, a Lvl 4 and a Lvl 2 magic item.

Erevan Ilesere

strokesRPG: Gray Vale Samaelryn